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・ The Marmite Sisters
・ The Marmot's Hole
・ The Marngrook Footy Show
・ The Maronite Chronicles
・ The Marque Cambridge
・ The Marquis
・ The Marquis (comics)
・ The Marquis of Clanricarde
・ The Marquis of Granby
・ The Marquise of O
・ The Marquise of O (film)
・ The Marriage (Gombrowicz play)
・ The Marriage (opera)
・ The Marriage (radio)
・ The Marriage (TV series)
The Marriage (video game)
・ The Marriage Bond
・ The Marriage Bond (1932 film)
・ The Marriage Business
・ The Marriage Circle
・ The Marriage Clause
・ The Marriage Counselor
・ The Marriage Feast at Cana (Bosch)
・ The Marriage Lines (film)
・ The Marriage Maker
・ The Marriage Market
・ The Marriage of a Young Stockbroker
・ The Marriage of Figaro
・ The Marriage of Figaro (film)
・ The Marriage of Figaro (play)


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The Marriage (video game) : ウィキペディア英語版
The Marriage (video game)

''The Marriage'' is an experimental art game for Windows created by Rod Humble in 2006. Humble had set out to explore the kinds of artistic expression unique to video games, leading him to express his feelings associated with marriage by relying on game mechanics rather than traditional storytelling, audio, or video elements.〔〔
==Gameplay==
The game's instructions suggest playing it first, before reading the detailed description of its mechanics and intended meanings.〔
The player interacts using only mouse movement, hovering over abstract shapes. The player's actions or inaction enlarge or shrink pink and blue squares, increase or decrease their opacity, and move them towards or away from each other.〔〔 To sustain the existence of both squares, the player must balance activities which increase the size and opacity of each. Humble intended this to convey the complexities of balancing the sometimes conflicting needs of partners in a marriage.〔〔 The background color changes as the game progresses, eventually arriving at a fireworks display on a black background if the player is able to sustain a balance.
By combining heavily constrained mechanisms for interaction and control with abstract visuals, the game encourages experimentation and meaning-making based on kinds of engagement and interpretation.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「The Marriage (video game)」の詳細全文を読む



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